I considered a similar world and thought that bones might not develop because an alternative means of developing a skeleton presented itself, specifically a symbiotic relationship with a woody plant.
The animal and plant (or perhaps plants since each bone would likely be it's own living organism) grow together with the animal feeding the plant through it's circulatory system, with the blood consisting of a chemistry that is mutually compatible with the animal species and the plant species. Both plant and animals feed off sugars, it's just that plants can produce their own sugars from sunlight to store up for when the sun isn't shining.
The animal benefits from the plant by having a woody skeleton that grants greater mobility. The plant benefits from the animal spreading seeds further than could be done by seeds blown in the wind or some such. The death of the animal would be something of a "prize" as the rotting flesh would be a large store of energy and nutrients for a large and productive plant to grow from.
Bone is stronger than wood but that could work against the animal if your world has vibrations or something that can shatter brittle bone while woody material could flex out of being more pliable. Wood doesn't heal like bone though so that can be a consideration. If these creatures are intelligent then perhaps they work out surgical means of repair, or some artificial replacements made of metals that won't poison them. Silver and gold are considered non-toxic in the real world but silver can give a kind of "tattoo" from collecting in the skin and giving a blue to gray appearance to the skin. Copper/brass and steel/iron would likely be poisonous unless there's a differing animal biology going on.
Maybe a skeleton or skeletal repairs could be fashioned from stone but that could be just as brittle as bone, or have some other property working against it.