There is no one right way to document your game mechanics and dynamics, but there are some general guidelines and best practices that can help you. First, you should identify the scope and purpose of your documentation. What is the main genre, theme, and audience of your game? What are the core features and functions of your game? What are the key questions and problems that you want to solve with your documentation? Second, you should choose the format and tools that suit your needs and preferences. You can use text, diagrams, tables, charts, sketches, prototypes, or any combination of them. You can use word processors, spreadsheets, presentation software, drawing tools, or specialized game design software. Third, you should organize your documentation into clear and logical sections and categories. You can use headings, subheadings, labels, numbers, colors, or icons to structure your information. You can also use templates, frameworks, or models to guide your documentation. For example, you can use the MDA framework (Mechanics, Dynamics, Aesthetics) or the 8 kinds of fun model to describe your game design.