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Great games start here 🚀
Hi 👋 I’m Diego your GDC (Game Design Counselor)
I'm a…

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Attività

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Esperienza e formazione

  • Caracal Games

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Licenze e certificazioni

Esperienze di volontariato

  • Grafico The Mix Stowmarket Ltd.

    Teacher

    The Mix Stowmarket Ltd.

    - 6 mesi

    Arte e cultura

    • Volunteer lecturer at the Mix
    • Head of the game development workshop

Pubblicazioni

  • The Game Business Guidebook: "What To Do When Nobody Wants Your Game"

    CRC Press

    This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher; finding the right type of funds, sending follow-up e-mails, and attending trade shows are just a few of the tools the reader will find in the book.

    Benefitting from the authors' combined 30+ years of experience in the industry, the…

    This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher; finding the right type of funds, sending follow-up e-mails, and attending trade shows are just a few of the tools the reader will find in the book.

    Benefitting from the authors' combined 30+ years of experience in the industry, the book provides an in-depth business strategy for games. The book is divided into four sections: introduction, preparation, execution, and contingencies. The reader is presented with the knowledge required to get started, both for the company’s culture and strategy and for the team’s pitching abilities and material. In the action phase, the authors explain how to prepare a budget, deal with the publisher, and cultivate their professional relationship. Lastly, the book explains how to deal with unsuccessful scenarios in being funded and how to self-publish as an investment for better exposure and future opportunities.

    This book will be vital reading to all independent game developers, those working at AA game studios, and aspiring business developers.

    Vedi pubblicazione
  • Game Design Tools: Cognitive, Psychological, and Practical Approaches

    Routledge

    This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.

    Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology…

    This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.

    Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on:

    Vedi pubblicazione
  • I mestieri del videogioco

    Audino

    l videogioco, considerato ormai l'ottava arte, è oggi uno dei mercati e delle industrie culturali in più forte espansione nel mondo. Anche in Italia la game industry è in costante crescita, con incassi che hanno superato quelli del cinema, e offre concrete e variegate opportunità di lavoro: per faro un videogame servono scrittori, scultori, pittori, programmatori, musicisti, animatori, attori... I titoli di coda sono spesso molto più lunghi di quelli di un film. Quali sono le figure più…

    l videogioco, considerato ormai l'ottava arte, è oggi uno dei mercati e delle industrie culturali in più forte espansione nel mondo. Anche in Italia la game industry è in costante crescita, con incassi che hanno superato quelli del cinema, e offre concrete e variegate opportunità di lavoro: per faro un videogame servono scrittori, scultori, pittori, programmatori, musicisti, animatori, attori... I titoli di coda sono spesso molto più lunghi di quelli di un film. Quali sono le figure più richieste? Quali i percorsi di carriera? Questo manuale offre una panoramica completa di tutte le professioni coinvolte nella produzione di un videogioco, tracciando un quadro esaustivo degli sbocchi occupazionali concreti e delle loro potenzialità. Dal game designer, la figura più creativa, che studia e analizza le meccaniche di gioco e ne mantiene la visione nel tempo, fino al 3D/2D artist, che parte dalle idee dei creativi per modellare i personaggi, passando per il narrative designer, gli esperti di AI (Intelligenza Artificiale) e il game programmer, pèr il quale la domanda è addirittura superiore all'offerta. I mestieri del videogioco spiega nel dettaglio ogni compartimento di questo mondo artistico e lavorativo e ogni figura professionale che lo compone, fornendo una mappa esaustiva a studenti della scuola secondaria che non hanno ancora deciso quale sia il percorso giusto da intraprendere dopo il diploma, ma anche universitari e professionisti che desiderino trasformare in un lavoro la loro passione per quest'arte che, come ha scritto il sociologo Alberto Abruzzese, è «la nostra più avanzata frontiera e il nostro più affascinante futuro».

    Vedi pubblicazione

Progetti

  • Star Overdrive

    -

    8.5 by the audience Star Overdrive is a AA open world, action adventure game developed as tribute to BOTW.

    Altri creatori
  • Quiet Place: The Road Ahead

    -

    Creative direction

  • Artonauti: Elemental Cards

    -

    Altri creatori
    Vedi progetto
  • Artonauti il Mosaico del tempo

    -

    The first boardgame based on the Artonauti, brand, for 2 or 4 players

    Altri creatori
    Vedi progetto
  • ClockMaker

    -

    ClockMaker is a VR experience game about making/repairing clocks: use your table-lamp to explore your desk and find all the pieces of your clock to complete it. - During 1920 a clockmaker is working isolated in his studio. - He doesn't care much about the world outside, ignoring the time that is passing, and the historical events that are changing the world such as women's vote, black people rights, the introduction of prohibition and more, coming with the newspapers on his desk.

    Vedi progetto
  • Okunoka

    -

    Heroes don't die, they respawn

    OkunoKA is a super hard platformer game where you play as Ka, an improbable blue fellow who's about to save the world of souls from the evil hands of Os, who is transforming the inhabitants into machines.

    As the incorruptible and immortal Ka, you’ll be jumping and running through these breakneck lands, purifying the corrupted and attempting to defeat Os.

    OkunoKA brings the classic, old school run and jump platformer hardness to the next level…

    Heroes don't die, they respawn

    OkunoKA is a super hard platformer game where you play as Ka, an improbable blue fellow who's about to save the world of souls from the evil hands of Os, who is transforming the inhabitants into machines.

    As the incorruptible and immortal Ka, you’ll be jumping and running through these breakneck lands, purifying the corrupted and attempting to defeat Os.

    OkunoKA brings the classic, old school run and jump platformer hardness to the next level by adding a new insane layer of reflexes needed.

    Make your way trough 100+ levels, insane boss battles, hidden secrets, dark worlds and countless of unlockables

    Altri creatori
    Vedi progetto
  • Don-Ay: Pet Land

    -

    Don-Ay: Pet Land is a virtual pet simulator and endless runner that allows you to save pets in the real world!

    Give homeless pets outside the game a “forever home” in this cute runner by cuddling, feeding, bathing and grooming your virtual pet between runs. Traverse each level and avoid obstacles with an innovative one-button control scheme. If you’re a great owner, your pet will be happier – and you’ll unlock the ability to rewind time! Play Don-Ay: Pet Land and help real pets in the…

    Don-Ay: Pet Land is a virtual pet simulator and endless runner that allows you to save pets in the real world!

    Give homeless pets outside the game a “forever home” in this cute runner by cuddling, feeding, bathing and grooming your virtual pet between runs. Traverse each level and avoid obstacles with an innovative one-button control scheme. If you’re a great owner, your pet will be happier – and you’ll unlock the ability to rewind time! Play Don-Ay: Pet Land and help real pets in the real world.

    -Effortlessly make in-game donations to help pets!
    -Play through several unique levels with distinct art styles.
    -Enjoy a high-quality orchestral soundtrack.
    -Keep playing with the help of a Rewind mechanic.
    -Relax with easy account switching and cloud saves.
    -Customize your pet’s appearance with a huge number of cosmetics!

    Play Don-Ay… furr the better good!

    Vedi progetto
  • Dying Light 2

    -

    The virus won and civilization has fallen back to the Dark Ages. The City, one of the last human settlements, is on the brink of collapse. Use your agility and combat skills to survive, and reshape the world. Your choices matter

    Vedi progetto
  • Ghost Recon Wildlands

    -

    Game Designer in-charge of the Vehicles’ AI & the open world progression system
    Creation of several design documents, and guidelines
    Negotiated/Resolved differences with external/internal teams
    Working with the UBI User Research team to review the game playtest

    Vedi progetto
  • Din-Dins

    -

    This project was our contribution to the Brains Eden gaming festival at Anglia Ruskin University in Cambridge, where we had under 48 hours to take the project from the design stages through to the finished artefact. My role in the team was game designer

    Altri creatori
    Vedi progetto
  • The Vernon Project

    -

    Game director of the Vernon Project a tresure hunt game

    Vedi progetto
  • Game Design Workshop at the British Museum

    -

    While in my third year at university, along with 2 other fellow students, we took up an external pitch from by the British Museum to hold a workshop at the Samsung Digital Discovery Centre. Started in October 2013, we have created the proposal and negociated its elements with the British Museum contact.

    The workshop, a project to teach children ages 7+ how to use Photoshop in order to create their own piece-pack sets which they will then use to create their own games, is being held on…

    While in my third year at university, along with 2 other fellow students, we took up an external pitch from by the British Museum to hold a workshop at the Samsung Digital Discovery Centre. Started in October 2013, we have created the proposal and negociated its elements with the British Museum contact.

    The workshop, a project to teach children ages 7+ how to use Photoshop in order to create their own piece-pack sets which they will then use to create their own games, is being held on the 29th of May 2014 at the Samsung Digital Discovery Centre in the British Museum in London.

    Altri creatori
    Vedi progetto
  • Aspectus - Rinascimento Chronicles

    -

    • Worked with the Lead Designer on the player progression.
    • Designed over 10 unique puzzles.
    • Implemented the designed puzzles in the game engine, to meet the deadlines.
    • Polished the puzzles based on the Lead designer and players feedback

    Altri creatori
    Vedi progetto

Riconoscimenti e premi

  • “Best Game” award at the Global Games Jam 2020 competition at CodeMotion Rome

    CodeMotion

    https://globalgamejam.org/2020/games/clockmaker-8

  • Very Big Indie Pitch London Selected

    PocketGamer Connect

    Don-Ay was selected as one of the twenty indie project for the BIP in London

  • "Best game" award Finalist

    Game Anglia

    Don-Ay was picked as one of the three finalist for the "Best Game" Award at Game Anglia (the most important game Conference in the east of England)

  • Top 100 in the "Hack the Expo" competition by Wired

    Wired

    I participated to the "Hack the expo" competition created by the Wired magazine, and I past the first selection reaching the top 100

  • Student of the year 2014

    University Campus Suffolk

    I won the Student of the year 2014 for my dissertation (The Vernon Project) an ARG develped for the Ipswich borough council in an year. I have designed, produced and managed the entire project with the collaboration of my lecturers.

  • Best game Global Games Jam 2014 UCS

    University Campus Suffolk

  • Best Sound

    University Campus Suffolk

    At the Global Games Jam 2013 I worked in a team producing a game based on the sound of an hearth. Called the Tell tale heart (same of the book) the game won the best sound award,

  • Best Staff member of 2012 One Piece GDR

    RoleplayAccademy

    RoleplayAccademy is one of the most important Italian site based around writing roleplay. I'm a member since 2005 and an admin from 2010.

Lingue

  • Italiano

    Conoscenza madrelingua o bilingue

  • Inglese

    Conoscenza madrelingua o bilingue

Organizzazioni

  • VGWB

    Supporter

    - Presente

    http://vgwb.org

  • AESVI

    Supporter

    - Presente

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