From the course: SketchUp: Rendering with V-Ray 3

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Using the brute force engine

Using the brute force engine - SketchUp Tutorial

From the course: SketchUp: Rendering with V-Ray 3

Using the brute force engine

- [Instructor] In this exercise we're going to take a look at the last of V-Ray's GI options this being the Brute Force engine. Let's jump into the Asset Editor then so as to make sure that Brute Force is set as the primary ray option and then to follow the pattern of our previous exercises, we can also disable the secondary bounce engine by setting this to none at least for now. Now, one thing I still like to point our to students at this point is the fact that in times past very few seasoned V-Ray users would choose to make use of the Brute Force engine on an interior render such as this although this is changing as render speeds continue to improve. Unless there is a very specific need, however, such as having lots of detailed geometry in a scene, the fact that Brute Force can be both slow to calculate and extremely hard to clean up on interior renders it still makes it a bit of a use at your peril kind of option unless you have lots of rendering power at your disposable that is…

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