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You're facing conflicts with external partners over game design. How can you find common ground?

In game design, conflicts with external partners can be tricky. Here's how to bridge the divide:

  • Communicate openly: Share your vision and concerns honestly while welcoming their perspectives.

  • Define objectives: Align on common goals to guide decision-making and compromise.

  • Seek external input: Sometimes a third-party mediator can provide an impartial viewpoint to resolve deadlocks.

How do you handle disagreements with partners in creative projects? Your strategies are valuable.

Game Design Game Design

Game Design

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You're facing conflicts with external partners over game design. How can you find common ground?

In game design, conflicts with external partners can be tricky. Here's how to bridge the divide:

  • Communicate openly: Share your vision and concerns honestly while welcoming their perspectives.

  • Define objectives: Align on common goals to guide decision-making and compromise.

  • Seek external input: Sometimes a third-party mediator can provide an impartial viewpoint to resolve deadlocks.

How do you handle disagreements with partners in creative projects? Your strategies are valuable.

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3 answers
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    Grigorii Isaev

    🚀 Project Manager

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    Treat conflicts like a co-op game—different roles, same mission. Focus on shared goals, like player engagement or market success. Clearly explain your design choices while staying open to their ideas. Prototype compromises to test solutions quickly. Collaboration isn’t about winning; it’s about leveling up together.

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    Adam Starcaster ☑️

    Technical Manager: AI Governance | Game Industry Consultant /Producer/Designer/Co-Development/Branding | Conduit for Creativity and Innovation | Architect of Responsible AI and Governance Practices| Gamification

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    It depends on the partner's experience in development. If you know your stuff, they should respect your experience. If not, this isn't a proper partnership and will most likely hamper the project and prevent the product from shipping.

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    Johann Ungerer

    Entrepreneur, Founder, Game Developer, Solution Architect

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    As a new entrant, I'll welcome as much input as I can get, but I do have a clear vision of what our game is and what it isn't. My biggest fear is entering into an agreement with an external partner that forces me to compromise that vision. Making sure the vision and goals are aligned at the start, contracting well, and keeping the vision front and center in every conflict, will hopefully ensure that common ground can be found. Always ask, "How does this design consideration serve the vision and goals of the game?"

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