You're facing conflicts with external partners over game design. How can you find common ground?
In game design, conflicts with external partners can be tricky. Here's how to bridge the divide:
- Communicate openly: Share your vision and concerns honestly while welcoming their perspectives.
- Define objectives: Align on common goals to guide decision-making and compromise.
- Seek external input: Sometimes a third-party mediator can provide an impartial viewpoint to resolve deadlocks.
How do you handle disagreements with partners in creative projects? Your strategies are valuable.
You're facing conflicts with external partners over game design. How can you find common ground?
In game design, conflicts with external partners can be tricky. Here's how to bridge the divide:
- Communicate openly: Share your vision and concerns honestly while welcoming their perspectives.
- Define objectives: Align on common goals to guide decision-making and compromise.
- Seek external input: Sometimes a third-party mediator can provide an impartial viewpoint to resolve deadlocks.
How do you handle disagreements with partners in creative projects? Your strategies are valuable.
-
Treat conflicts like a co-op game—different roles, same mission. Focus on shared goals, like player engagement or market success. Clearly explain your design choices while staying open to their ideas. Prototype compromises to test solutions quickly. Collaboration isn’t about winning; it’s about leveling up together.
-
It depends on the partner's experience in development. If you know your stuff, they should respect your experience. If not, this isn't a proper partnership and will most likely hamper the project and prevent the product from shipping.
-
As a new entrant, I'll welcome as much input as I can get, but I do have a clear vision of what our game is and what it isn't. My biggest fear is entering into an agreement with an external partner that forces me to compromise that vision. Making sure the vision and goals are aligned at the start, contracting well, and keeping the vision front and center in every conflict, will hopefully ensure that common ground can be found. Always ask, "How does this design consideration serve the vision and goals of the game?"
Rate this article
More relevant reading
-
Gaming IndustryYour game's original vision is at risk. How do you navigate a client's request for major changes?
-
Gaming IndustryYou're caught in a clash of creative minds in a game project. How do you steer towards a unified vision?
-
Game DesignHere's how you can navigate conflicts with your boss in game design.
-
Gaming IndustryBalancing creativity and deadlines in the gaming industry: Can you create masterpieces under pressure?