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You're facing conflicting opinions on risk in a game project. How do you determine the right level to take?

When facing conflicting opinions on risk in a game project, it’s essential to find a balance that fosters innovation without jeopardizing the project's success. Here’s how you can navigate this challenge:

  • Evaluate potential impact: Assess the consequences of both taking and avoiding the risk.

  • Consult your team: Gather diverse perspectives to make an informed decision.

  • Set clear boundaries: Define acceptable levels of risk and establish contingency plans.

How do you approach risk in your projects? Share your strategies.

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Game Design

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You're facing conflicting opinions on risk in a game project. How do you determine the right level to take?

When facing conflicting opinions on risk in a game project, it’s essential to find a balance that fosters innovation without jeopardizing the project's success. Here’s how you can navigate this challenge:

  • Evaluate potential impact: Assess the consequences of both taking and avoiding the risk.

  • Consult your team: Gather diverse perspectives to make an informed decision.

  • Set clear boundaries: Define acceptable levels of risk and establish contingency plans.

How do you approach risk in your projects? Share your strategies.

Add your perspective
Help others by sharing more (125 characters min.)
37 answers
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    Onur Cengiz, PhD

    AI Engineer | Game and Software Designer

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    I would have balanced the risk by thoroughly examining project goals and aligning them with potential risks, ensuring any risks taken served the broader vision. By analyzing past successes and failures, I would have gained insight into which risks historically yielded positive outcomes and which detracted from project objectives. I would have created a risk-reward matrix, weighing each risk's creative potential against the team’s capacity to manage it effectively. Finally, I would have established a phased approach to test riskier ideas incrementally, confirming the project’s resilience and readiness before committing fully.

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    Parker Faux

    Narrative and Game Designer | Narrative Department Alumni | Flavor Text Fiend

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    wow thanks for listing me (a junior who has never and perhaps will never hold an actual job in the position i graduated college for) as a Top Expert linkedin! I really hope this helps you train the ai systems that microsoft spent 200 billion dollars on but nobody ever actually uses!!!

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    Bryant Francis

    Game Developer Senior Editor & Freelance Game Writer.

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    All stakeholders must assemble a squad of miniatures from Star Wars Shatterpoint, then we run a 3-round swiss tournament to decide the winner.

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    Jishanahmed AR Shaikh (JARS)

    Full Stack Developer Assoc. @ PassionBytes 🧑🏽💻 SnapAR Developer 🌟 Google Cloud Arcade Facilitator ☁️ Cloud & AI Engineer ✨ Community Builder 📈 Experiments Spatial Computing (AR/VR) Unity3D Developer 🎮 | Creator 💻

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    As per Experience and What I have learned so far when dealing with such situations is that, When facing conflicting opinions on risk in a game project, I evaluate the potential impact by assessing the benefits and drawbacks of taking versus avoiding the risk. I prioritize gathering diverse perspectives from the team in a detailed Manner Step by Step, fostering open dialogue to understand concerns and opportunities. This collaborative approach ensures a well-informed decision, balancing innovation and project stability. I also establish contingency plans to address possible setbacks, aligning the decision with the project’s goals and Client expectations wherever applicable.

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    3
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    Dawid Niedźwiedzki

    Game Designer & IT Generalist | Bridging Design & Technology

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    Identify core features that must stay stable. Then select specific areas of the game where the team can experiment and innovate without compromising the whole project. Create a risk assessment matrix scoring potential gains versus resource costs. High-reward, low-resource risks are prime candidates for testing. Remember: successful games often combine 80% proven mechanics with 20% innovation. Build foundations on reliable systems, then layer in calculated experimental features that could elevate the experience. Keep backup plans ready if risky features don't pan out.

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