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Estás desarrollando un juego con funciones de monetización. ¿Cómo puedes involucrar a los jugadores sin ahuyentarlos?

Crear un juego que se monetice de manera efectiva mientras mantiene contentos a los jugadores es un baile delicado. Estas son las estrategias clave:

- Introducir una monetización no intrusiva, como los objetos cosméticos, que no afecten al equilibrio del juego.

- Ofrezca valor a través de compras en el juego al proporcionar contenido que valga la pena el costo.

- Comunícate de manera transparente sobre costos y beneficios, fomentando la confianza con tus jugadores.

¿Cómo equilibras la monetización con el mantenimiento de una experiencia positiva para los jugadores? Comparte tus estrategias.

Game Development Game Development

Game Development

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  2. Content Management
  3. Game Development

Estás desarrollando un juego con funciones de monetización. ¿Cómo puedes involucrar a los jugadores sin ahuyentarlos?

Crear un juego que se monetice de manera efectiva mientras mantiene contentos a los jugadores es un baile delicado. Estas son las estrategias clave:

- Introducir una monetización no intrusiva, como los objetos cosméticos, que no afecten al equilibrio del juego.

- Ofrezca valor a través de compras en el juego al proporcionar contenido que valga la pena el costo.

- Comunícate de manera transparente sobre costos y beneficios, fomentando la confianza con tus jugadores.

¿Cómo equilibras la monetización con el mantenimiento de una experiencia positiva para los jugadores? Comparte tus estrategias.

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6 answers
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    Mohammad Mostafa Shahraki

    Founder & CTO @ nCIS

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    To engage players without driving them away, focus on fun gameplay and fair monetization. Avoid pay-to-win mechanics; instead, offer cosmetic items, faster progress, or optional ad rewards. Ensure free players can progress through daily rewards or challenges. Use personalized offers, social features like friends or guilds, and dynamic events to enhance engagement. Limit intrusive ads and notifications, reward loyalty, and respect players' time with reasonable wait mechanics. Regularly gather feedback, test strategies, and foster a sense of community and always prioritize player enjoyment to build trust and encourage long-term engagement.

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    Boek van der Bij

    (Freelance) Interactive media producer & 3D generalist, Ex-Snap.

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    For mobile games monetizing through ads, consider implementing ads as part of a reward system. While it may seem paradoxical, hear me out: Punishment ads disrupt the player’s flow state—forcing ads after a game ends, before it starts, or mid-game, especially without player control, can frustrate and alienate them. Rewarding ads should be optional, and should provide bonuses for watching. For example, only offer ads after a player performs well, framing them as opportunities rather than interruptions. Integrate these rewards seamlessly into your game design, making ads feel like a natural and positive part of the experience. Don't force ads after bad performance, instead offer (!) them after good performance.

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    ALI Haider

    Unity - Game Programming | Digital Twins | Software Simulations | Tool Chain | TDD | DOTS | VR | DBMS | .NET

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    Monetization should feel like a bonus, not a barrier. I’d craft engaging options like cosmetic upgrades or expansion packs that players genuinely want, steering clear of intrusive paywalls. By rewarding loyalty with free perks, maintaining transparent pricing, and valuing players’ time, we can boost engagement while keeping our community happy and invested.

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    Lucas Johnson

    Games Design Graduate

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    The best way to monetize a game is to make sure a game has great gameplay first to draw players in, then make sure that the monetization is cosmetic only as to not give unfair advantages to other players. And if later down the line you wanna add more cosmetic items also make sure that it releases with new content for the player to enjoy to entice them into wanting to get the new cosmetics.

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    Sthefan henrique Cardoso

    Desenvolvedor de sistemas e aplicações web.

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    Ao desenvolver um jogo que tera como fonte de renda o ads ou micro transações é necessário criar uma necessidade para o consumidor, sendo por skin ou personagens com habilidades unicas. Acho que o ideal é sempre ter um balanceamento entre o tempo do jogador gasto em um ad com a recompensa que terá.

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