How do you evaluate the credibility and reliability of signals and screens?
In game theory, signals and screens are ways of conveying or extracting information from other players in strategic situations. Signals are actions or messages that reveal something about the sender's type, preferences, or intentions. Screens are actions or tests that elicit information from the receiver or filter out unwanted types. But how can you tell if a signal or a screen is credible and reliable? Here are some tips to help you evaluate them.