Timeline for When should I fudge dice rolls?
Current License: CC BY-SA 4.0
8 events
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May 28, 2019 at 7:46 | history | edited | V2Blast | CC BY-SA 4.0 |
changed all-caps for emphasis to italics and bold; minor copyediting
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Sep 23, 2018 at 6:09 | history | edited | V2Blast | CC BY-SA 4.0 |
fixed header formatting
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Apr 13, 2017 at 12:45 | history | edited | CommunityBot |
replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
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Feb 23, 2016 at 1:23 | comment | added | Anaksunaman | @Thanuir Yes this statement is probably too broad. =) But many players do not wish to face death without a good story behind it, which often wouldn't be provided by a cannon fodder monster. Of course, this isn't a hard and fast rule obviously and is best discussed in the group. Regarding consequences, I prefer games myself (as a player) that are more brutal but a random outdoor encounter with a goblin horde could account for "player choice" in this scenario. Fudging doesn't mean letting off players off scot-free in any case, which I see as a common misconception. | |
Feb 16, 2016 at 18:23 | comment | added | Tommi | "Wouldn't it be more enjoyable for everyone (player and DM) if the character didn't die at the hands of a low-level, non-boss cannon fodder monster?" Not necessarily. I, for one, prefer to face the consequences of my choices as a player, whether they involve character death or not. Why bother playing otherwise? | |
Aug 14, 2014 at 23:19 | history | edited | Anaksunaman | CC BY-SA 3.0 |
Minor correction
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Jul 15, 2014 at 10:53 | history | edited | Anaksunaman | CC BY-SA 3.0 |
Spelling/Clarity
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Dec 15, 2013 at 7:50 | history | answered | Anaksunaman | CC BY-SA 3.0 |