Oakville, Ontario, Canada
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About

With over 25 years of experience in 3D animation, visual effects, software production and…

Courses by Craig

Articles by Craig

  • Virtual Reality Foundations

    with Craig Barr My new Virtual Reality course has just been published and is live on Lynda.com and LinkedIn Learning!…

    2 Comments
  • Polymorphic3D wins 2 Communicator Awards!

    I’m pleased to announce that Polymorphic3D has won two (2) Academy of Interactive and Visual Arts (AIVA) Communicator…

    1 Comment
  • Unreal Essential Training with Craig Barr

    My new course is out! Learn everything about #UnrealEngine http://www.lynda.

    3 Comments
  • Craig Barr, Wacom and Autodesk at CES2016

    I had the pleasure of working with Wacom at #CES2016 in Las Vegas. Here I highlighted the importance of Wacom…

  • Mudbox Essential Training with Craig Barr

    Now live @Lynda.com: Mudbox Essential Training with Craig Barr Artists: Get everything you need to get the most out…

    5 Comments
  • Hybrid Monster Comes to Life...

    Hybrid Monster Comes to Life with Zortrax M200 3D Printer and Artist’s Ingenuity…

    2 Comments
  • TODAY! Webinar - Memento: High Definition 3D From Reality

    TODAY! WEBINAR - "Memento: High Definition 3D From Reality" with special guest: Craig Barr. Register: https://attendee.

Activity

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Licenses & Certifications

Publications

  • Course: 3D Content Creation for Virtual Reality

    Lynda.com/LinkedIn Learning

    Virtual reality is a booming industry. The technology for consumers and designers just keeps getting better. Learn how to take advantage of the newest advances in VR modeling, texturing, and rendering in this course with 3D artist and expert Craig Barr. Using Maya and Unity, you'll look at how to create assets that are efficient and effective, contributing to an overall more compelling virtual reality experience. If you're new to VR, watch the introductory chapter to get an overview of the…

    Virtual reality is a booming industry. The technology for consumers and designers just keeps getting better. Learn how to take advantage of the newest advances in VR modeling, texturing, and rendering in this course with 3D artist and expert Craig Barr. Using Maya and Unity, you'll look at how to create assets that are efficient and effective, contributing to an overall more compelling virtual reality experience. If you're new to VR, watch the introductory chapter to get an overview of the terminology, technical considerations for designers (like refresh rate), and the most popular VR hardware, including the Oculus Rift. Craig then dives into modeling, texturing, and rendering, and offers some tips for making more sophisticated content with ambient lighting and effects. Plus, get insights on cutting-edge VR techniques, such as creating content in VR projects with Unreal Engine 4, Tilt Brush, SculptrVR, MakeVR, and more.

    Topics include:
    • Virtual reality vs. augmented and mixed reality
    • Building assets for virtual reality
    • Creating efficient models
    • Exporting the right file formats for VR
    • Adding lighting and effects to VR models
    • Rendering for virtual reality
    • Understanding the future of VR

    See publication
  • Course: Unity 5.4: New Features

    Lynda.com

    Unity 5.4 has arrived. Find out what's new in the latest version of this powerful, ever-evolving game development platform, as you progress through a series of lessons focused on building a simple 3D scene. Craig Barr introduces the new cinematic visual effects, improvements in the way Unity handles textures imported from other applications, particle performance enhancements like multithreading and LPPV, in-app purchase improvements, and support for virtual reality and high-resolution displays.

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  • Course: Unreal Essential Training

    Lynda.com

    Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use…

    Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with Unreal's particle systems. Plus, get a thorough introduction to Blueprints, the visual scripting language, and optimizing performance for great gameplay with Unreal.

    Topics Include:
    Customizing the Unreal UI
    Creating a new project
    Creating landscapes
    Blocking out levels
    Assembling a scene
    Working with materials and lights
    Adding post-processing effects
    Defining bodies of water
    Adding atmospherics, foliage, and wind
    Working with the Blueprint editor
    Creating cinematics
    Monitoring performance
    Packaging a game for distribution

    Duration:
    7h 32m

    See publication
  • Course: Mudbox 2016 Essential Training

    Lynda.com

    Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools. Whether you're just starting out with Mudbox or are a seasoned industry veteran, this course delivers an in-depth overview of Mudbox's powerful sculpting and painting features, while examining techniques for free-form model creation and map extraction.

    Craig Barr also covers retopology, posing, and rendering and exporting, providing a complete learning…

    Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools. Whether you're just starting out with Mudbox or are a seasoned industry veteran, this course delivers an in-depth overview of Mudbox's powerful sculpting and painting features, while examining techniques for free-form model creation and map extraction.

    Craig Barr also covers retopology, posing, and rendering and exporting, providing a complete learning experience on Mudbox workflows typical in feature film, game, and character design projects.
    Topics include:
    Getting around Mudbox
    Creating primitives
    Importing models
    Working with layers
    Sculpting
    Painting with stamps and stencils
    Retopologizing models
    Extracting detail maps
    Texture painting
    Posing
    Rendering and exporting

    See publication
  • Lecture: Autodesk and 3D Printing for Entertainment

    Autodesk University

    A lecture examing how 3D Printing is revolutionizing the Entertainment industry in the areas of prop-creation for Visual Effects, Creature Concepts and Stop-Motion Animation. This lecture also provides an in-depth look into the process of preparing a model for efficient 3D printing, while examining the powerful toolset available within the 3D printing world.

  • Lecture: Reality Capture for Entertainment and Visualization

    Autodesk University

    A lecture that examines the use of advanced Reality Capture techniques within the Entertainment and Visualization arenas. Topics covered pertain to Film, Games, and Visualization that include: capturing and producing realistic, animation-ready human heads; and using Reality Capture workflows for environments and props for film, games and visualization projects. This class also provides an in-depth examination of the post-process techniques and workflows with Reality Capture data.

  • Lecture: Creature Modeling and Sculpting Techniques

    Autodesk University

    A lecture examining a creature modeling and detailing workflow using Autodesk® Maya® and Mudbox® software. Topics covered include concept techniques in Autodesk® SketchBook® Pro, creating freely in Autodesk® Mudbox® without the worry of the underlying topology, and new retopology techniques that allow for the creation of an animation and rig-ready mesh. The class also takes an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.

  • Retopology in Mudbox

    3D Artist Magazine, Imagine Publishing

    An article discussing Automatic and Curve-Guided Retopology workflows in Autodesk Mudbox 2014

    See publication
  • Lecture: Reality Capture Practices

    Autodesk University

    A joint lecture with Dominique Pouliquen from the Autodesk Reality Computing group. In this lecture I discuss techniques related to the geometry processing of Reality Capture and 3D Scan data for use in a Proudction Pipeline. Topics include: software available for geometry clean-up, re-modeling and retopology, as well as best texture preservation techniques.

  • Lecture: Creature Modeling and Sculpting with Autodesk Maya and Mudbox

    Autodesk University

    A lecture that examines a creature modeling and detailing workflow using Autodesk Maya and Autodesk Mudbox software. I begin with exploring creature concept techniques in Autodesk® SketchBook® Pro software and then review clean and optimized polygonal modeling tips and tricks in Maya. Next, we will send our base mesh into Mudbox and take an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.

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Organizations

  • Visual Effects Society https://www.visualeffectssociety.com/

    -

    - Present

    The Visual Effects Society (VES) is a global professional honorary society and the entertainment industry's only organization representing the full breadth of visual effects practitioners including artists, technologists, model makers, educators, studio executives, supervisors, PR/marketing specialists and producers. VES’ over 3,700 members in more than 35 countries worldwide contribute to all areas of entertainment – film, television, commercials, animation, music videos, games and new media…

    The Visual Effects Society (VES) is a global professional honorary society and the entertainment industry's only organization representing the full breadth of visual effects practitioners including artists, technologists, model makers, educators, studio executives, supervisors, PR/marketing specialists and producers. VES’ over 3,700 members in more than 35 countries worldwide contribute to all areas of entertainment – film, television, commercials, animation, music videos, games and new media. Headquartered in Los Angeles, the VES has member Sections in Australia, Bay Area (CA), France, Germany, India, London, Los Angeles, Montreal, New York, New Zealand, Toronto, Vancouver and Washington State.

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